![]() I then had to reload the image and tweak some of the settings. I started with cycles render, and every time I clicked 'Bake', my UV image disappeared and I saw a black silhouette replace the original image. I also did attempt this in 2.8, and no effect.Ģnd attempt - I then read in a separate article that texture data does not simply stay with your model (despite the above which appeared to work for other users), and you need to be able to 'Bake' your textures. I've already UV unwrapped the mesh, and the model looks great in the 3D view.ġst attempt to resolve - I've clicked 'File -> Export -> FBX' from blender, and I've switch the 'Path mode' to 'Copy' and select the 'Embed Textures in FBX binary file.' I've attempted this a few times and this seems to do nothing. Other Background detail: Running Blender 2.79b (haven't learned 2.8 well enough yet :)), I have my model with one mesh and one material. ![]() For some reason the model doesn't appear to be able to bake the textures correctly, so that when I import to unity I can simply 'Extract Textures.' Summary of General Issues: I've attempted many FBX exports, tweaking properties each time and using both the cycles render and blender render. Note: I'm very much a beginner, especially when it comes to this exporting exercise. Once the model is in Unity, I should be able to 'Extract Textures' on the model so Unity automatically maps the textures. My Goal: Export the model (above) I created in blender with material to Unity for testing. ![]() ![]() I've seen this issue come up several times in multiple forums and there doesn't appear to be a clear way to resolve (for my situation). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |